POST Workflow tips (AKA: how to finish your economically challenged movie and not have it be a clusterfuck) by Sam Mestman
RED WORKFLOW – (FYI, I’ll do consulting for you. Drop me an email atinfo@wemakemovies.org and I’ll do my best to help you for free if I can. If it’s really involved, you’ll have to pay me, and we’ll set something up over the phone or in person if you’re in LA. If you really want, you can hire me as your post-supervisor, editor, or colorist and I will save you THOUSANDS of dollars, and your movie will look awesome. Or, you can read what I’ve written below, do it yourself, and save even more money.)
UPDATE: (Some of this inevitably will become outdated, and quickly, especially some of the color space/gamma and dailies processing suggestions as RED is continually improving these processes… in fact, some of the stuff they’re doing with Redcine-X is going to change a lot of this. Even so, a lot of the advice here will hopefully be helpful, regardless of what your workflow is.)
Alright, there are a million different formats out there. My preference for higher end ($100,000 +) indies these days happens to be the RED camera for its combination of High quality RAW image, tapeless workflow, and compatibility with Final cut and Color (as long as you do your research, it all works well). People would be astonished by how small our post budget was for How I Got Lost (and for the last couple features I just finished), simply because we knew what to buy, and how to use the equipment we had to work with. If you know what you’re doing, and you have enough time to do it right, there is literally no difference between what you can do with a Mac Pro and final cut studio, and what a high end post house can do. You can probably even do things better as you actually have the time to do it right, as opposed to watching the clock and praying that whoever is doing your color actually knows what they’re doing (because you sure as hell don’t). Anyway, here are the basics of what you need to make a RED feature, at least on the post side:
Note to the RED snobs out there – yes, I’m aware that there are different workflows out there, and that these are constantly evolving (for example, RED just released YET ANOTHER NEW COLOR SCIENCE REDcolor2 and REDgamma2 as well as HDRx and Magic motion). It’s what I love and hate about them… soon as you figure out what needs to be done, they change it (usually for the better), and you’ve got to adapt immediately. So, what I’m saying is this: there are equally high quality ways of doing this. What I’m describing here is the simplest, most cost effective way to have a smooth RED post experience that will benefit your typical LOW BUDGET indie production, that is planning on finishing entirely within Final Cut Studio . It is designed to be a hassle free experience that does not sacrifice QUALITY. The equipment I’m recommending that you buy is all solid gear by reputable manufacturers and is all stuff I’ve used. There may be cheaper stuff out there, admittedly, but all this stuff will WORK, should not break your budget, and does not require a lot of thought and effort to setup and maintain (for the most part). THIS WORKFLOW IS FOR THE HARDCORE DIY crowd who wear more than just the post/editor hats, and understand fundamental ethos of the production pyramid:
- Cheap
- Good
- Fast
(pick two)
For the most part here, the choice I tend to pick tends to be cheap and good. If you have paying clients on the commercial end, you may need faster methods and additional gear (like a Red Rocket, etc). That’s a whole other animal. Anyway, just keep in mind as you read this who I designed this approach for, and that’s for filmmakers of intermediate post production knowledge who need simple, practical and effective ways to make a high quality product for a fraction of the traditional cost. It’s here to help cut the RIGHT corners, not the essential ones, and to give you the knowledge to know the difference.
Here’s how effective this workflow was – On three separate indies I cut, I was the ONLY post person (except on one show where I had an assistant) on the project, it was cut ENTIRELY on my home system (except the last show), and in one case we had a rock solid rough cut of the movie with a basic color pass finished 3 weeks after the shoot ended. Now, circumstances and deadlines are unique project to project, but this workflow works. Anyway…
First, a list of post equipment you should have for the shoot and for the edit:
Shoot equiptment -
Hard drives – you should have roughly 2 terabytes of space for every 9 hours of footage you plan on shooting to store your .r3d files, spread over two sets of drives. So, if you are shooting 18 hours of footage, you should have (2) 2 tb hard drives to store your footage. I recommend Mercury elite from Other World Computing drives for this as they are fast, reliable, and have both a firewire 800 and ESATA connection. A 4TB drive will run you about $300. You are keeping all your negatives on these drives. If something happens to these, you’re screwed. Don’t buy crappy drives. Minimum specs for any drive you buy: 7200rpm, FW800 slot (ideally has ESata), NOT bus powered (make sure it has its own plug and doesn’t work off your computer’s power), formatted for MAC OSX (certain drives, especially Western Digital drives, say they’re mac osx compatible, but really aren’t… make sure there aren’t limits on file transfers for Mac OSX when you buy one). Or, if you’re worried about this… don’t buy your drives from Best Buy or some other consumer electronics place. Get em online (www.macmall.com, www.g-technology.com, or www.otherworldcomputing.com are all solid Mac vendors).
In addition, I recommend purchasing (2) 1TB drives to serve as “rounder” (i’ll explain later) drives… for this, I’d recommend the GDriveQ. They’re smaller than GRAIDs and offer comparable performance, and aren’t bus powered. These will get also used later to backup all of your offline footage. These will run you about $150-200/apiece.
Also, it’s a big time saver if you can get two Red drives with your camera package, so you can do a midday transfer and not be worried about holding up production, and they won’t have to shoot off cards.
Laptop – Macbook pro (ideally one that can use an ESATA card) – The new macbook pro’s don’t have the expresscard slot for an ESATA card, except for the 17” version, which still has it. The smaller ones all have a Solid State slot instead. This is annoying and will slow down your tranfers. The previous line had these and allowed you to do ESATA transfers… see if you can find one of those or try and get a 17”, even though it’s bulkier. At the minimum, though, you should have a Macbook Pro, regardless of model, simply because you need a Intel mac laptop that has a firewire 800 port (if you try and do big transfers with firewire 400 or USB, you’ll be there all night… it’ll suck).
You will also want the following accessories for it – a GOOD surge protector (more on this later), ESATA express card (if your macbook pro takes it)- here’s a link to the kind of card you’d want on amazon that you can get for $40. You’ll also want to download the latest version of the red quicktime codec (so you can view dailies on set). Having the FCP7 installed with the RED FCS3 installer on it can’t hurt… but it’s been my experience not much transcoding or editing gets done on set… so this isn’t mandatory.
Post Equipment -
FCS 3 – If you’re shooting a RED movie, the new features and especially the new prores codecs added in Final Cut 7 are HUGELY important, and help your workflow tremendously. You will also need the latest versions of the red quicktime codec and RED FCS3 installer.
MAC PRO System – Any of the current mac pro’s will work. Remember, though, you need an intel system to edit a red movie. 8 core is faster than 4 core, but if you only have a 4 core machine, you’re still going to be okay. I’d recommend having Snow Leopard installed as it fixes the gamma problems Macs used to have, and everything will be at 2.2 gamma which is the industry standard (trust me, this used to be a nightmare… if you don’t know what gamma is, all you need to know is that you should install snow leopard and you’ll be fine). You should have a MINIMUM of 4 gigs of RAM. 6 or more is probably ideal (so you can have other programs open and not hurt FCP’s performance). Final cut can only currently use 4 gigs of RAM, so tricking your system out with 20 gigs of Ram if you’re just editing is overkill… final cut will still only use 4… same with Color, motion and the rest of FCS (although Color and Motion are both GPU intensive, which means their speed is more determined by the graphics card you have than by the RAM). RAM tip: don’t buy it from Apple when you buy your mac. It’s WAY overpriced. Get it from a place like www.Otherworldcomputing.com. You should definitely upgrade your graphics card to the whatever high end ATI card is currently available (ATI cards play better with Color than the NVIDIA cards). Color, like Motion, is a mostly graphics card intensive application. If you plan on doing color work, this upgrade is pretty mandatory, and it’s only a couple hundred bucks.
ONLINE Hard Drive – Here’s what I’d recommend to buy that should be more than enough for all your online/offline needs. This is a ready made 4-12TB, 4 BAY enclosed RAID drive. Buy this for $699, or something comparable from another manufacturer, and you should have plenty of space to keep all of your offline edit files, sound files, graphics, music, online files, and any other movie related files, and still be able to get solid perfomance in Color, working with the native .r3d files. I’d also recommend having it set to RAID-5, so that you have some protection in case one of the drives fail. You should even have enough space left over to do full time machine backups to it of your system drives. This thing is plug and play…. and extremely easy to use as far as RAIDs go. You can make your own raid cheaper, and save a couple hundred bucks, but it’s a pain in the ass, and will probably be less reliable. This is a nice compromise of speed, efficiency, and affordability.
Add-ons you’ll need for Mac Pro system-
- ESATA PCI-E Card – these’ll run you anywhere from $2-400. You’ll need to install this in your mac to run an ESATA RAID. If you plan on coloring your movie yourself, want to work with native .r3d’s, and want any kind of performance in Color, you’ll want to be running an ESATA raid of some kind. Make sure the card you buy has at least two ports, so you can run multiple hard drives through it. Ideally, it’ll have 4 ports.
- Blackmagic Card – If you have a little money to spare, buy the Decklink HD extreme($995)- It’s got more options and is the best card for the money. It’ll also allow you to run a HDMI out and HD-SDI out simultaneously (meaning you can have an HDTV playing in addition to your calibrated HD monitor. This is great for clients.
- HP2480zx dreamcolor monitor – FYI: my Dreamcolor setup involves The Blackmagic HD Extreme 3D running through the HD-SDI out, into the AJA HDP2 signal converter, which then sends an RGB progressive signal into the HDMI port of the Dreamcolor monitor. It works great. That being said, this is probably the most controversial and complicated thing I’ll tell you to buy. WARNING: this thing is a pain in the ass to set up. Support for it from HP sucks. Finding the Mac version of the Advanced Profiling Solution drivers is a nightmare. Calibrating it takes some getting used to. There are all kinds of gotcha’s with it: for example, even though it has an HDMI input for it, you need some extra gear to make it work. If you try to use the HDMI port, and you don’t have the proper converter or card (for a list of the HDMI compatible cards and some explanation for the Dreamcolor HDMI situation, go here), you’re fucked and you won’t probably realize it. So, yeah, okay… that said, once you get it working, it’s AWESOME, and will save you thousands of dollars over a competing product. Here are some whitepapers that will help you do that (scroll down to the bottom of the link page and you’ll see them). Cost: $1999-$2499, plus you have to buy the Advanced Profiling Solution ($349.00). Here’s what it does once you get it up and running – it works not only as a secondary 24” computer monitor through your DVI input, but it also is a fully accurate, calibrated broadcast quality LCD display that has 100% accurate profiles for Rec709 (HD), Rec601(SD), web (adobeRGB or sRGB), and a 97% accurate DCI-P3(cinema) color profile. The blacks are black, and the color’s even. A good competing LCD Broadcast display will run you at least $5,000 and can run you anywhere from $20-$50,000 for something super high-end. Not to mention these monitors are sometimes just as complicated to calibrate (but for different reasons), so there’s that too. Anyway, a couple things to keep in mind… you only get 8-bit color (if you don’t know what that is, you probably aren’t reading this paragraph) with this in DVI mode. You can get full 10bit if you go the extra mile and get the HDMI setup with this working, but it’s not necessary. For any kind of broadcast, or High Definition release, YOU DON’T NEED 10-BIT COLOR. For cinematic release, you will use a hybrid color strategy that I will explain further down that involves doing the majority of your color work and your renders using your home setup, and then you will bring it to a post place that has a high end reference projector, like Hollywood DI, and finish it there from your own color project (NOTE: the monitor is good enough that you don’t have to do this. You can feel entirely confident your movie looks the way you think it looks… sometimes, though, if you’re not feeling confident, and want to double check everything, this is a good way to do it)… look at it as if you’re going in for a final sound mix after you’ve done the majority of your sound design in a smaller studio. It’s the same principle. NOTE: I imagine there’ll be a bunch of objections about this. If you want to feel safer, and want to take full advantage of the Dreamcolor engine, and aren’t incredibly budget conscious, take the extra steps, and get a more high end converter box that’ll work with the dreamcolor engine (to get it working properly, you need a pure progressive RGB signal coming out). This is not necessary through DVI, but you also sacrifice full 10-bit color and the ability to view images in a pure 1:1 pixel ratio that HDMI or Displayport will allow. It is my opinion, though, that you don’t need either of these things from your broadcast monitor. You simply need to know that blue, green, and red are actually blue, green, and red… you also need to know that black is black. That’s it. Your work will likely never be seen again in 10 bits of color (except in a theater, but you can’t even color correct for that anyway… you need to do it on a reference projector)… why you need your monitor to show you 10-bits of color is beyond me.
- HDTV – This is mostly for clients and screening (also, make sure you calibrate the TV to match your Color monitor as closely as you can to prevent client/director freakouts). If you want a great deal on an HDTV, www.macmall.com always has some amazing deals on refurbished HDTV’s. I own a 47” that I got from there for $600. It’s awesome. You can probably find something even cheaper there now.
- Flat near field audio monitors (speakers) – do yourself a favor and spend $300 on a nice pair of flat, near-field monitor speakers… so you actually have a clue what your movie sounds like. Won’t be like in a theater… but it’ll be nice… also, it’ll make everything coming out of itunes sound great… so there’s a quality of life angle too.
- Blu Ray burner – Put this in your second superdrive bay in your mac pro, and you can make basic blu-ray screeners of your movie for festivals and screenings.
TIPS FOR HANDLING RED MEDIA WHILE ON SET
Everyone always forgets the little things. I’ll tell you a story. Was on super low budget shoot where they didn’t want to spend any money on a surge protector (amazing), and didn’t really think about things like how on-the-set transfers and backups would go… not only that, but they had the DIT set up on a particular day in the grip truck and had the hard drives and laptop connected to the generator (first off, don’t EVER do that with the hard drives to your negative… especially WITHOUT A SURGE PROTECTOR… generator power fluctuates all over the place, and is really bad for your drives and laptop… use this in emergencies only). He started his transfer and, production guys being wrapped for the night, they wanted to get the fuck out of there. Forgetting the DIT was in the truck, they turned off the generator. Transfer fucked, files damaged and unusable, and his laptop wasn’t quite the same. Fortunately, this was the backup transfer (they at least made sure to do two transfers), but if this had happened even 10 minutes earlier, that entire day’s shoot WOULD HAVE BEEN LOST. That is bad. You do not want that to happen because you were too cheap to buy a surge protector and you didn’t plan well enough to have your transfers take place in a safe and secure manner. There’s a difference between being broke and being stupid, and certain precautions have to be taken with this stuff. It’s your negative, and your whole shoot is totally pointless if you can’t get your footage transferred. So, anyway, here are some do’s and dont’s for handling media on a RED production (note: this section is more for producers than post people. Please make your producer read this, so they can plan properly and you won’t get yelled at when bad shit happens):
- Set your transfers up in a secure location out of the way of production – seems like common sense, but when you’re on location, it’s real easy to not do this. I’ve done transfers hooked up to generators (bad idea), in cars through a cigarette lighter jack (even worse idea), and in places where cast and crew are walking through constantly (worst possible idea). Doing things like that is just asking for trouble. While I have been fortunate enough to never have had a transfer where the footage was made unusable, there’ve been some really close calls. The best place to put your DIT (or whoever is doing your transfer) is wherever you’ve set up holding for the day (holding is where you’re keeping your actors who aren’t shooting/wherever your production coordinator is spending their day) or in the honeywagon/trailer if you’ve got one. This should not be outdoors. Ideally, this should be in its own room, in a corner/on a desk, where no one will touch anything. I realize this probably reads like common sense… but, well, I’ve violated this rule and most indie sets do as well. And while I’ve never been totally screwed, there’ve been some really stressful moments that could have been avoided had I just done it the right way in the first place.
- Do more than one transfer during the day/ have more than one Red Drive – This is a quality of life thing. If you’re shooting a lot of footage, your end of the day transfer is going to take hours (because you have to transfer your footage off the Red drive twice, once to bring to your editor, and once as a backup). No one on the crew wants to wait for the transfer to finish after they’ve just put in a 10-15 hour day. Save everyone some time, get an extra Red drive, do one set of transfers at lunch, and do one at the end of the day. If you time this right, you can actually be out of there by the time the crew is finished wrapping for the day, all your footage will be secure, and you can go get drunk with everyone else.
- You don’t need a dedicated DIT – honestly, if you toss a PA with some basic computer knowledge a little extra money ($50-100/day), this will be a lot more efficient, and there won’t be any noticeable difference in how things get done. All a DIT does is copy files from a drive. If you accept you won’t be doing much editing on set, what the hell do you need an expensive DIT for? Most entertainment people have macs and know how to copy files from drives. All you got to do is have your editor come down to set on the first day and supervise the first couple transfers so that things are being done the way he/she wants them (and to train whoever is doing it to do it properly), and you’re good to go. Not only that, but you’ve just saved yourself some money on a dedicated crew position.
- Do two separate, individual transfers of your footage directly from the RED drive – Do not transfer your already copied material from one drive to another. Make sure it comes straight from the red drive/card itself. Why? Well, just in case something happened on a transfer (very unlikely), you’ll have an entirely separate transfer to work from in case something happened. That said…
- YOU’RE JUST COPYING FILES (this ain’t rocket science) – a lot of people will tell you you’ve got to get a special Red transfer software program (like R3D data manager) and crap like that. You know what? Those programs just slow you down and get in your way (I’ve used them and verifying the files and doing all the checksums takes fucking forever). The likelihood of a bad transfer if you do it in a secure environment is tiny. The likelihood of it happening twice if all of your equipment is well maintained is smaller than getting hit by a bus. Life is a risk. Making a movie is a risk. In the grand scheme of things, running a checksum program while on a set is not a very efficient use of your time. And hey, even if it catches something, it’s not like you can go back and reshoot that day anyway. If you’re really concerned about verifying files, have your editor do the log and transferring that night once the shoot is done, and report back to you in the morning that everything came back secure. DISCLAIMER: I only recommend this approach, like everything else, if you’re the boss. If you’ve got a high paying client or lunatic producer the you have to play the CYA (cover your ass) game with, recommend doing it this way, but be very clear that you at least understand what his other options are (you know what R3D data manager is and how it works), and how those will effect his production workflow… then allow them to make the decision as to how they want to do things, and wash your hands of it.
- How to properly spread your drives around – Okay, so, to recap, you have purchased the following set drives so far:
- a. (2) 1 tb “rounder drives” – One of these will always be on set, and one of these will always be back with your editor during the shoot. At the end of every night, an exchange will be made, with a runner handing a drive with the day’s transfer to your editor, and your editor handing back the drive with the previous day’s footage to be brought back to set. Repeat til the shoot’s over.
- b.(2) 1 tb drives for every 9 hours of footage – Generally, you’re likely to be working with larger drives here (2 or 3 tb increments), but the point is your editor will have one, and you will have one on set. At no time will these matching drives ever be in the same place (to insure that your negative and its backup is never in the same place). So, whoever is doing your transfers will be making TWO individual transfers from EACH Red Drive that was used on a particular day. He will first transfer to the “rounder” drive in his possession. Then, he will transfer to the on-set backup edit drives. He will leave these drives in a designated secure spot on set. He will then take the “rounder” drive to wherever the editor is, and make the exchange for the other “rounder” drive that he will bring back to set to make the next day’s transfers. The Editor will then take that day’s “rounder” drive and make a copy of that days footage onto his own set of “backup” drives, which will have an identical file structure to the ones that are currently on set. Generally, you will be able to keep anywhere between 3-7 previous days of footage on the “rounder drives” which means that a days footage can almost always be found in 3 separate places (on-set backup, rounder, and editor backup). This an efficient and secure way of transporting footage to and from set and guaranteeing that you will have a working backup AT ALL TIMES.
LABELING
- How to label your files – Every time you make a transfer from a drive or card, it’s going to have it’s own unique file structure (i.e. A001, etc.), and within that will be the individual clips. On your drives, you will make two kinds of folders to place these files in. First, you will make a folder for that days transfers (Day 01, 02, etc.). Within that folder, you will make another folder for every transfer labeled with the transfer# followed by the reel # (for example, transfer01_reel10. Your camera dept. should be keeping track of the reels, and every transfer should be one higher than the last (A0001, followed by A0002, etc). So a sample directory for a days shoot would look like this:
a. Red drive says A009_bunchofothernumbersandstuff. If it’s day 3 of your shoot and your first transfer of the day, that Red drive folder would go onto your drive into the Day3 folder. Within that folder, it would be placed into the Transfer1_reel09 folder. Drag, drop, transfer, you’re done. If your “rounder” and on set backup drives both follow this same structure, it will mean that your on-set backup drive can be interchangeable with your editor’s backup drive because everything will be following the same file structure and they will contain identical material.
WHAT YOUR EDITOR SHOULD BE DOING WHILE YOU’RE SHOOTING
Alright, so what should you expect from your editor while all this is happening, and what is the most efficient workflow for he/she to follow? Well, if you’re editing Final Cut and plan on finishing in Color, make sure your editor
reads the RED FCS studio whitepaper. This comes with the FInal Cut Studio 3 installer that can be downloaded here. It will explain the finer details of all this and get into the specifics that I’m going to be going through here. Now, there are plenty of ways to get to the same place, but these are simply the methods I’ve found effective. I’m sure certain things can be improved, but look at this as purely some effective guidelines to follow. So, that said…
- 1. Your editor is responsible for making your previous days’ dailies and organizing your project – This is the number one responsibility while shooting, and the goal is to have a fully formed FCP project, as well as a bunch of rough sequences edited by the time you’re done shooting (maybe even the whole movie). Yes, this is possible. Many good editors don’t like to do assistant work (I don’t blame them, and I don’t like it either… it’s boring). However, when hiring an editor, make sure ahead of time they’re going to be down with this. It is probably better to hire someone with a little less experience who will work a little harder and will hustle for you when making a lower budget indie than it is to hire a “pro” who’s going to bitch and moan all the time about how “unprofessional” everything is. Remember, if someone looks at a job they’re doing for you as a “favor”, they will be willing to put up with a lot less of your bullshit. Make sure they understand what is expected of them ahead of time, make them sign off on it, and then hold them to their word. If they’re unwilling to do this, don’t hire them. Find someone else. Better to do it before than have something blow up in your face later. Also, be very clear that this will be a full time gig. You need their complete and undivided attention for this, and you should pay them a solid weekly rate (a grand a week for the right person will keep complaining to a minimum, and you might even be able to get away with $750, and still get someone who knows their shit, and is good at what they do). Despite what people will tell you, most editors got into this business to cut features, and they will hustle for you and take less money for the opportunity at a feature film of their own (as long as they can pay their bills while they do it).
- 2. How they should bring in their dailies – You should have the new final cut pro 7 installed, which has the new Prores codecs installed on it. They should bring all of your offline dailies in as Prores Proxy files (not the RED proxy files, but log and transferred to the NEW prores proxy codec), set to “as shot” settings (so they will come in how they were monitored on set). Final cut log and transfer is much faster than any of the other dailies programs out there (redrushes, redcine, etc.). Believe it or not, it’s actually simpler as well. What you sacrifice is some customization options (but you’re offline, so who gives a fuck?). The fact is that you will be editing 2k files that will look pretty good (the prores proxy codec actually looks really nice as long as you don’t try and fuck with the image at all with color correction or keying), play back smoothly on any hard drive, and take up an extremely small amount of hard drive space (you can fit an entire movies’ worth of dailies on a 500gb hard drive). This method is unbelievably efficient. And when everything’s done, and you have your final sequences set, you just media manage and online everything. It’s very simple and straightforward, and you will save a bunch of money on hard drives.
- 3. Make your editor’s life a better place, and make sure your sound is synced and mixed properly through the camera- If you take a little time with your sound and camera depts to make sure this is working as it should, this will save your editor WEEKS of work, if he doesn’t have to sync all your sound manually. Believe me, I have had to manually sync an entire movie’s worth of Red clips with the original sound files off the DAT. It sucks and is a total drain on the workflow. I could have had an entire rough cut done of the last movie I edited a day after they were done shooting if it weren’t for all the damn syncing I had to do because the camera and sound guys couldn’t figure out how to get the RED sound files to sound right (it has to do with making sure the levels the sound is being recorded at inside the camera are correct). Do a couple tests, and get it right. Your editor will thank you by being about a thousand times more productive. In a perfect world, you shouldn’t need to go back to your original sound files UNTIL you hand off the project to your sound designer.
- 4.Get an oflline edit going as you shoot – provided all of your sound is being recorded properly, and they don’t have to do any syncing, your editor should have plenty of time during the day to start cutting, especially if they’re doing their log and transferring overnight while they’re asleep. If that’s happening, your editor should really only be a day or two behind your shoot in terms of cutting and having all your dailies prepped and organized. Organizing a days’ worth of dailies isn’t all that time consuming (especially if you give your editor script and sound notes when you hand off the drives for the night). It should take two hours MAX. With the rest of their time, they can be editing. If they’re any good, they can have a rough cut done within a day or two of your shoot being done (won’t be a finished movie, but it’ll be a great starting point for a director to have a good idea of what he’s got). There’s no reason you can’t have a rough cut of the whole movie done within a week of being done shooting if you follow all these procedures. And then you can spend the next couple weeks refining… or take a break, and come back to it fresh.
- 5.Once the shoot is over – Well, this is up to you. Do you know what you want? Can you make a decision on whether you’re happy with something or not? Is your editor any good, and are they committed to the project? How reliant on feedback are you, and how many test screenings do you plan on doing? Can you edit yourself? The answers to these questions will decide how long it will take to edit your movie, and how much you’re going to have to pay your editor. It’s been my experience that the biggest thing that slows down the edit process is indecision and not knowing what the hell you want or how you want it done. Often, producers/directors will go about blaming everyone but themselves for this. However, if you’re accountable, and really understand the process and what you want, there is no reason your edit can’t be done in a timely and efficient manner. On the other hand, I’d definitely recommend taking a mandatory break after a defined period of time so you can come back to your edit with fresh eyes, and really finish it properly. It’s easy to lose perspective when you look at something for too long. Take a month or 6 weeks off off and don’t look at your movie (maybe do a couple test screenings) once you have a solid rough cut. Then bring your editor back and you should be able finish it with a couple weeks of hard work.
- 6.FOR THE BUDGET CONSCIOUS/POST SAVVY DIRECTOR/PRODUCER – If you know what you’re doing on the post end, and you own your own edit bay, all you really NEED is an assistant editor for this process, and only during the shoot. If all you’re interested in is having your dailies prepped and a FCP project ready made for you to edit, it is possible to have just an assistant editor for this process. Simply have them follow all of the above procedures, and if you don’t expect them to do the edit themselves or cut while you’re shooting, you can actually make them responsible for the on-set transfers as well. You can even have this all happen from a macbook pro (but your log and transfers will take much longer than on a mac pro) while you’re on set. Hell, you can even edit your offline files from a macbook (your machine will have absolutely no problem with the prores proxy files). And if you plan on just having a post house or someone with a nice Color setup do the finishing for your movie, all you’ll really need for the entire offline process is a macbook pro and your hard drives. Then, when you’ve got a cut you like, just bring it in for finishing to whoever you plan on hiring to do your online. This will cost you money on the back end, though… so be ready for that. Anyway, regardless of all that, what I will say is that, even if you plan on editing the movie yourself, regardless of how good an editor you might think you are, there is absolutely something to be said for having another pair of eyes and a different creative perspective that you can bounce ideas off of for the edit process. Oftentimes, a good editor will push you to be better, and point out solutions and cuts that never would have occurred to you. So, at the end of the day, my recommendation, if you plan on doing some of the edit yourself, would be to hire an editor for a few weeks after you’re done shooting, cutting with them til you get an initial rough cut that you guys like, then take a break, and when you’re ready, just come back and put the finishing touches on yourself. Then, you can split the edit credit, or, if you’re an extremely cool director who’s secure enough with themselves to do this (and you don’t need the edit credit professionally), give the full credit over to your editor as a thank you for taking less money to work with you. Regardless of how you do this, just make sure you’ve got it all figured out beforehand, and make sure everyone who is involved knows what to expect and how it will play out, so that there are no hard feelings when the process is over. One of the biggest risks with low budget productions is the hurt feelings that often occur when people feel like they’ve been taken advantage of or lied to when it comes to credits, as the credit is typically the reason someone takes your project in the first place. If you’re up front and straight with people from the beginning, this shouldn’t ever be a problem.
THE ONLINE EDIT
Alright, so your movie is now done… well, at least the creative part is. Now here’s the question you’ve got to ask yourself? Where is my movie designed to finish? I’m going to break this section down into two answers: A. “I want my movie to eventually be shown in a theaters across the nation either on film or digitally”. B. “My film is just going to festivals/my own grass roots screenings, and then I’m going to sell it online as a download/blu-ray/dvd.”
NOTE: This section is very budget dependent and finding the right workflow for your online edit very much depends on your technical expertise and the budget for your movie. How you should finish if you have a $100,000 movie is very different than if you’ve got a $1,000,000 movie. I’d highly recommend talking to a consultant before you hit this point (me, or someone like me, and I know quite a few people I can recommend). If your technical skills aren’t bulletproof/ you’ve never done any of this before, you should find someone who can really talk you through what is best for your budget and situation. There are simply too many different variables to list a specific universal workflow if you plan on finishing for theatrical release.
- A.“I want my movie to eventually be shown in theaters across the nation either on film or digitally”
Okay, well, good luck with that. It’s harder than you think, unless you’ve got some real money behind you (and you’re probably not reading this if you do). Anyway, without going too into specifics (there’s a lot more information about this in the distribution resources section), you’ve got a lot of things going against you here. First, you’ll either need to find a distributor willing to do the dirty work and take the risk of putting your movie out theatrically in theaters (rarer and rarer these days), you’ll hire a service deal company who you will be paying to handle your release (expect this to run you a minimum of $100,000+ to even get this off the ground), or you will have to go through from what all accounts is the soul sucking process of booking these theaters (or working with a theatrical booker) and handling the release yourself on a city by city basis. BUT…. If you truly want your movie up on that Marquee, you’re also going to have to plan accordingly in the post process. Welcome to hell. You do have some options, though. Here they are:
- A. Just pay someone to do it, and do it the way the studios do – always the easiest solution. Just expect it to cost you in the neighborhood of $25-60,000 (and that’s not even counting making all the release prints, which’ll run you $1200 a pop… this is just for the digital master or film negative). Now, this is not even beginning to count sound design, which’ll likely run you another $15-30,000 to do it right. The reason it costs so much, especially if you plan on going to film, is you are working in a different color space and gamma setting, and you have to color and finish according to theater specs, so your corrections must be made in a high end posthouse with a proper reference projector. The guys who really know what they’re doing with this will charge you $250-400/hour and you’re going to need a minimum of about 40 hours of color correction to do this properly. You’re also going to need to have that same correction refined down to a home video color space (rec 709, gamma 2.2) for video release, which will require another couple grand. On top of this, there’s all kinds of renders and conforming (in addition to marrying your sound) that you will need to pay for as well, which is going to run you another 5-10 grand depending on how extensive the work is (not to mention if you’ve got serious vfx in there). There’s that, and, if you plan on going back to film with everything, there’s a built in $30,000 (give or take) cost just to get your negative made. If you are just going to release digitally, you will need to spend $3-5,000 just to have a DCI compliant JPEG2000 file made for you to deliver to theaters. Also, keep in mind, that a digital release severely limits the number of theaters you can play at, and will more or less prevent you from being able to play at most indie arthouse theaters (who almost universally project only on film). Also, there are the hidden costs of required publicity most theaters will expect you to have (usually at least a few grand per city). Bottom line is you need to budget all this beforehand, or you’re in deep shit. On a small movie ($100,000-1million in total production/distribution budget), all this just isn’t very cost effective. That money needs to be spent on a publicist/internet marketing/making people aware your movie even exists. FINALLY, your final cut/color workflow may not work. Most high end places work on a scratch/pablo/da vinci/lustre workflow, so there may be some extra steps/hoops for you to jump through once you hit this stage. Ideally, you will know which house you plan on having make your prints beforehand (so you can prep your workflow accordingly) OR you will find somewhere with a Color workflow. The guys atHollywood DI can make this work for you if you live in LA, and you’ll save a lot of money working with them.. They’re good guys and they’ll work with you. If you go with some place that does not use Color to finish, you may need to process your dailies differently (using some combination of Redrushes, Redcine, RedcineX, RedAlert, Clipfinder, Crimson, or Monkey Extract) to offline and then online your final sequences. Figure out who your finishing house is before you begin shooting, and have them walk you through their preferred workflow if this is the path you wish to take.
MAJOR ASTERISK (and I don’t know if it’ll work): Has anyone out there used the DCI-P3 profile on their Dreamcolor monitor to finish their movie at the DCI-P3 standard? Theoretically this should work, and would be a game changer that could save you tens of thousands of dollars by allowing you to make your theatrical corrections from your home system. I’ve been looking for months to find any kind of posts about this and have so far found nothing. If anyone out there has successfully done this, I would love to talk to you about your workflow and how it all went. Please drop me an email…info@wemakemovies.org
- B. A hybrid correction making your prints from an HDCAM SR master – If you’re doing a small theatrical release (1-10 cities), I’d recommend this approach. Look, you’re still going to have to pay to get your film negative made (prices vary on this depending on where and how you do it, but plan on the whole process with Dolby Sound coming in between $20-40,000, plus whatever it’s going to cost to have your release prints made). Do you really want to have to pay a post house a crazy amount of money to color correct your movie as well? Well, if you use your dreamcolor monitor to make your color decisions in Apple Color, finish everything at 1920×1080, and get an HDCAM SR master made, you don’t have to worry about all that DCI-P3 stuff and gamma shenanigans, and everything will still look pretty nice once it’s scanned to film. No, it won’t look EXACTLY the same… but honestly, if you bring it to the right facility, and you know what you’re doing with FCP and COLOR, it will look very nice. Here’s how this process works:
- 1.Online your sequence in Final Cut Pro – Split your movie into reels (200 shots or less for Color), Bring all your edits down to the lowest possible video tracks, remove all temp color filters and through edits.
- 2.Follow the RED FCS whitepaper to media manage your sequence back to NATIVE Red Quicktimes. Send to Color.
- 3.Make your color corrections in Apple color with your dreamcolor set to the Rec709 color space. When Grading Red clips, you can set your color space to Redspace, Rec709, or Camera RGB (raw) in the RED tab. I like to start from Camera RGB, cause I feel it gives you a more natural starting point.
- 4.Render out your reels from Color and send them back to FCP as ProRes 4:4:4.
- 5.Do a test screening at a place like hollywood DI or a similar place with a nice reference projector, and invite a couple people to come check it out. You do this to get a feel for how your movie looks on the big screen in a theater. Take overall global notes about how your movie looks.
- 6.(do this if you’ve got some extra money or move to the next step if you don’t). I highly recommend paying your post house for a couple of days of final corrections on a real projector in a real theater setting if they’re okay with it (I know some places that are, so drop me an email and I’ll refer you… just make sure you have your shit together if you’re going to try something like this). It’s like how sound designers do a final mix. If you’re designing your movie to play in a theater, you should do your final mix in a theater. By doing most of your corrections and all of your renders on your own, you are saving yourself tens of thousands of dollars. Taking the final step of making your final color decisions against a true reference projector will give you a piece of mind that you won’t be able to find any other way. Not only that, but have a true PRO check your work, and another pair of eyes looking at what you do can only help you. If you bought the “Online” hard drive I told you to buy, you should be able to just bring that in with all your Native RED quicktimes, and be able to work directly from the color projects you’ve made. It’s should just be plug and play into their system through ESATA. Anyway, if you don’t have any money at all for this, it’s not the end of the world, you’ll just have less piece of mind…. just go to step 7.
- 7.Adjust your corrections back on your home system based on how the movie looked on the projector when you screened it. Rerender your movie at ProRes 4:4:4
- 8.Get your sound mix from your sound designer and marry it to your picture. If it’s in 5.1, make sure your audio outs are in the proper order before you lay back to HDCAM SR (Ch. 1 – Left, Ch. 2 – Right. Ch. 3 – Center Ch. 4 – LFE Ch. 5 – L Surround Ch. 6 – R Surround, Ch 7&8 – Stereo mix L&R.
- 9.Go back to where you did your screening with your finished FCP project or output. Lay it back to your HDCAM SR tape, watch it down, deep breath… you’re done.
- 10.(This is really step one) find out who’s going to be doing your tape to film transfer, and find out their EXACT delivery specs as far as how they want the sound and reels broken down. Go back to steps 8 & 9 and adjust based on these steps, and you are set for delivery provided your checks still clear at the bank.
- 11. If your delivery spec is digital, find out the exact specs from your distributor, and bring your finished quicktime to a posthouse to get what will likely be your JPEG2000 for theaters made. This will cost you a few thousand dollars… but there isn’t much you can really do about it.
B. “My film is just going to festivals/my own grass roots screenings, and then I’m going to sell it online as a download/blu-ray/dvd.”
Okay, you see all that crap above that I just wrote? Ignore it all! Use your Dreamcolor and the RED+FCP workflow and finish with a beautiful looking 1920×1080 Prores 4:4:4 master, and save yourself $20-80,000. Skip the posthouse scene entirely (except for sound design, although I’d recommend you trying to find a sound designer with his own Pro Tools setup, and then doing a final mix on a stage), buy your own video projector/screen and speakers (there are some EXTREMELY high quality projectors available for less than $10,000, and your movie will look much nicer than it would at a festival), spend your post budget on publicity and internet marketing, and then start taking your movie on a blu-ray screener (that you can make in FCP) across the country, the way a band might tour a new album. For more info about how this process might work, buy Jon Reiss’ “Think Outside The Box Office”, and read the Distribution resources page on this website for alternative places to distribute your movie online/ make your own DVD’s, Blu-rays and downloads.
Final Note:
In Malcolm Gladwell’s article “How David Beats Goliath” he talks about the dynamics of how underdogs win. To sum it up, they do it by defying the conventional rules which preserve the status quo and come up with alternative strategies that bypass the roadblocks put in place by the established powers. As an indie filmmaker, the game is rigged against you by the established studios and distributors when it comes to conventional theatrical distribution. Leverage the internet, new screening technologies, and innovative grassroots tactics to bypass this system entirely. The music industry is years ahead of the film industry in this regard, but this is where it’s all going. Do yourself and your investors a favor, put your ego and thoughts of a conventional release aside, and develop the grassroots/internet strategy that will allow your movie to be discovered by the public at a fraction of the cost. If you make a good movie (nothing will save a shitty and unwatchable movie), and you plan your post, publicity, and distribution properly ahead of time, there is absolutely no reason your movie has to die an anonymous and completely unprofitable death.
Depending on when and where you’re talking to him, Sam Mestman is a Writer/ Director/ Producer/ Editor/ Colorist/ whatever else he’s got to be that day. If you hate this website, you can blame him… it was his idea. He is the founder of We Make Movies, along with Joe Leonard and Tara Samuel. After spending his formative years on the mean streets of suburban New Jersey, he attended the School of Hard Knocks in New York City, graduating with a Masters degree in Street Cred. He lives in LA now. The weather’s nice.


